Fiendsmith's Kyrie
Trap Normal
Fiendsmith's Kyrie
  • Archetype:
  • Fiendsmith

  • View:
  • 316




This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take is halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control and/or monsters in your Spell & Trap Zone that are equipped to a "Fiendsmith" monster as material. You can only use this effect of "Fiendsmith's Kyrie" once per turn.














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